does Unity's web player support Transparent/ Bumped Diffuse materials?

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Edit: The web player defaulted to a lower quality setting than the stand-alone version, so those effects were not visible. I removed the lower quality from the project’s quality settings and fixed it.

On the left is the result of my scene when exported as an exe, on the right when run in Unity’s web player. The floor, wall and characters are planes with a Transparent/Bumped Diffused texture on them, and some point lights.

I’ve messed around with all the settings but it doesn’t seem to do any good. Could it be an issue with not having the Pro version, or just a limitation of Unity’s web player?

1 Answer

1

The engine used for the web player is almost identical to the engine used in executables (only a few things disabled like not being able to write to local files for security reasons). It’s likely you have the quality settings set up differently for the web player.