I have not found an adequate answer to this question.
I need to keep track of positions of game objects I spawn via scripts. To do so, I would like to encapsulate the relevant data in a struct or class. I am wondering what it takes to do the equivalent in Javascript/UnityScript.
struct NPC
{
float x;
float y;
float z;
int age;
float money;
};
Does Javascript have an equivalent? I need to make arrays of these objects and rather than make 5 separate arrays of each type, I want to declare one array of just the object.
Thank you.