Does URP support custom post-processing effects or not?

I’m just confused with the document, in these pages: Getting started and Installing the Universal Render Pipeline into an existing Project, I was informed that:

But there is also a chapter called: How to create a custom post-processing effect. I can’t help but ask, is the document wrong, or are they referring to two different things?

Hi, it’s supported but you need to either use the newly added Full Screen Pass Renderer Feature or create and maintain your own Scriptable Render Pass (usually with a Renderer Feature script).

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