Does using point lights stop dynamic batching?

Does using point lights stop dynamic batching? When I don’t have my point lights in the scene 15 draw calls are batched. With point lights, none are batched…

Also, is there a point in marking an object as static (performance wise) if you don’t have Unity Pro? Because I know static batching only works for Unity Pro.

One of the requirements of dynamic batching is that the material must be rendered in a single pass. My guess is that when you are using point lights the material needs multiple passes and it can’t be batched anymore.