Does UV Animation export from Max?
If so, what setting need to be set so that it shows up animating in-game?
I have successfully brought in “baked-in”, boneless object animation from Max, merely by exporting the object and setting the right settings for the object in its Import Settings…
However, doing the same thing for UV animations imported from Max doesn’t seem to work… In fact, looking at the nested assets for both objects (the one with the object animation, and the one with the UV animation) in the Project view shows an animation under the item with the object animation, but there doesn’t seem to be an animation asset under the item with the UV animation…
Is there something I’m doing wrong that’s causing the UV animation not to come through properly?
Any help would be REALLY appreciated…