Does using Unity’s visual scripting make a project more diffucult to reverse engineer? Does building visual scripting code make it more obscure and more likely to confuse reverse engineer programs out there?
Maybe visual scripting helps to make hacking more difficult as it’s not that widespread yet and there is more than one visual scripting tool to choose from.
Even if it does, there are much better ways to obfuscate your compiled code.
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As far as I know, all visual scripting tools in Unity hold graph data in some text format like JSON, which is readable by anyone. If you need something to not be reverse engineered, you need to hold it on some remote server. Anything on the client is easily accessed one way or the other.
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