Does WebGL work with the new Asset Bundle system from Untiy 5

Unity released a new asset bundle system in Unity 5:

Does WebGL work with the new Asset Bundle system from Untiy 5?

I have been able to get them to download and load but when I try to load a scene from the scene asset bundle I made it takes me to a black screen. Is anyone else having luck using the new asset bundle system? If so any tips on getting the scene to load right?

I have got a common loading scene and about 100 scenes from bundles here:
http://virtualplayground.d2.pl/WebGL/ptg2015/galleries/
(each pic links to: the common loading scene>bundled scene)
But I have no cue why it works for me only on Chrome and FF64bit, and not in FF32bit.

Did you ever have the scene you attempt to load show up black? As if the scene you went to load had no content inside it?

Actually that happens here in FF32bit. I mean the scene loads and reaches 100%, because I have a label to display progress, but then - unfortunately - fails to load.
I based the whole setup here on the example package from here:

Thanks for the link. I’m going to read up on it. :slight_smile:

I also found that whenever you attempt to load a scene that does not exist it goes to black.