Does WWW.LoadFromCacheOrDownload work on FLash?

Hi. Anyone has tested WWW.LoadFromCacheOrDownload on Flash. I am getting this error:

Error

at UnityEngine::WWW/WWW_Constructor_String_Int32()
at UnityEngine::WWW$/WWW_LoadFromCacheOrDownload_String_Int32()

And I don’t know if the problem is the asset bundle I’m trying to download. On Webplayer it works.

Thanks,

WWW.LoadFromCacheOrDownload is not supported for Flash export. Try downloading your asset bundle using WWW(bundlePath) instead.

If that still doesn’t work, make sure you’re building your asset bundles for the correct platform (BuildTarget.FlashPlayer).

I’ve added an example of LSO caching using a Flash bridge to the forums / github which can be used for Caching on Flash.
http://forum.unity3d.com/threads/168185-Using-Local-Shared-Objects-for-AssetCaching-example.