DOF distance

How do I set the dof distance with URP? The physical camera focus distance setting seems to do nothing which is weird. Do I need to find which one is the active volume and set the distance there? What if I currently transitioning between volumes? Do I need to set it to all volumes?

I don’t want DOF distance to be tied to volumes, that seems incredibly silly.

The package scripting docs really aren’t much help.

I’m reading this:
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/api/UnityEngine.Rendering.Universal.DepthOfField.html#UnityEngine_Rendering_Universal_DepthOfField_focusDistance

How am I supposed to figure out how to set it? Why is this so awkward?

If you add a DOF override only for the global volume, that parameter will be used even if there is a local volume with a higher priority.