Hey guys,
I’m just taking my first steps with this project but I want to go ahead and start keeping a blog of sorts about how it goes.
Right now I am mostly planning so I won’t give a full description of what the project will be yet, but I can say that it will be a console game with platform/adventure gameplay where you play a dog traveling across the great national parks of north america to get back home.
Right now I am working alone with no timeline. My first goal is to decide on a general art style and get enough of a demo built in unity to make a short trailer from and upload to kickstarter.
So far I have built a simple dog model. I have some automated rigging and premade animations, however I am going to take a few weeks to learn more about rigging and animation so that I can more effectively troubleshoot problems there. It seems a little weird to jump into something technical like this right at the beginning, but it’s just a bit of personal development I need because it will help me make better decisions soon.
I’ll be working through this excellent and free tutorial series:
https://www.manoanim.com/autodesk-maya-tutorials/quadruped-rigging-101-legs-pt1/
After that I will do some work on environment art. Then I’ll get a simple character controller setup, take a run around in engine, and I think then I’ll be able visualize where to go with the aesthetic of the game, rather than doing it all as thought experiment alone.
Work so far: first I made a quick concept sketch of the main character (Sipsey Dog), and then turned it into a 3d model. I am not sure how toony I want to go with the style yet. My initial hunch is towards the style of the older disney movies. That is, kind of realistic in form but with simplified shading.
The concept sketch demonstrates a couple ideas I have about shading: Flat shaded, outline with color and outline with black. Outline shader would be like you see in Okami.
I’ve marked this as feedback because I would really appreciate any feedback you got.
I’ll also link any threads I make with questions related to this project. So far those are:
Agile Development in Plain English?
Ways to use unlit shaders and make big color changes easily?