Doing resident evil 4 in unity

Hello Unity Forum,

I want to ask something, but not specific… Im planing a resident evil game on unity for some reasons. Dont need to have everything, of course. But looks a good start to try the Unity engine.

Theres how to do this task on easy steps? I will list some things that will be nice to think about:

-The camera
-Character walks on ground, no jump buttons of any sort
-“hard-coded-context-jumps” - like when the game offers the option to jump, and so the player do it automatically.

  • dont fire on movement, only when aiming the gun
  • the loading between rooms (like resident evil 1-3) when the player opens a door, the game dumps the old room memory and loads the new room info

Where can I start to acomplish those things?
Thanks,

Well first you need to worry about the fact that you don’t own any of the rights to Resident Evil.

No, sorry. I dont want to copy resident evil. I just believe the game has nice game design elements for a trash-horror game.

I would start by looking under the resources section of the site, and doing some of the tutorials. Most of what you said is very basic, and you should be able to learn by the tutorials and documentation. Nobody is going to just paste the code up here and BAM you have a game.

I’m doing something similar too, but nothing zombie related. I’m more after the 3rd person fixed camera switching mechanics used in RE1-3 and Dino Crisis.

Hum. Thanks.

I do… have a funny situation to tell… I will not tell names or locations, but Im studing Digital Games on an university. I have done games before, with actionscript, and I do make a little idea about how is to do a game alone (guess what, you cant be a huge capcom team alone!).

The funny story is: I have a teacher who is lecturing blender for games. Using logic bricks. I hate that thing. Not even the Blender community recomends Blender to game develop.

The thing is, I do want to try to make something quick and nice, on Unity. The teacher gave me your bless, but the students dont like my idea.

Im sure theres nice tutorials, but I want to know… what, of the things asked: there are “prefabs” for then? If theres tutorials, articles, documentation, theres something that you guys can recomend to me?

Thanks,

Not exactly the behaviors you are asking for (RE4), but easy enough to modify to suit your needs.
The Unity Doc Web Site (also forums) contains bunch of tutorials with example projects and assets. :smile:
Also, look for “Unity tutorials” on Youtube, you will find a bunch of videos. (Get the Tornadotwins one).

Making an RE4 style game should be easy enough to do in Unity. First get to know the program itself and then tackle some tutorials. After that learn one of Unity’s scripting languages as it will allow you to make your game function how you want it to. After that you just have to make some models and figure out how you want to organize your objects and have them interact. Good luck! Remember there are multiple ways to do the same thing, so there is no definite answer on how to achieve what you want to do. You will have to learn some animation scripting to get nice smooth animations. Start small and build up the project. Work on one thing at a time and slowly build your game. Games are much bigger projects than you might first expect.

Agreed with the sentiments above - start small, and gradually work yourself up to more things :slight_smile: http://www.unifycommunity.com/wiki/index.php?title=Main_Page is a great resource for all things unity, and the unity answers equally as great! Very friendly and helpful community :slight_smile:

Im finishin the Tornado Twins tuts, and the start small idea , the MakerofGames plan, makes me feel more confortable.

I do really want to thanks all the help. Hope to post something good on the future.