Doing something wrong with transform.position and transform.Translate

Here’s my script:

using UnityEngine;
using System.Collections;

public class AspRatCheck : MonoBehaviour {

	void Start () {

		// Declares variable for aspect ratio and Boolean variables that check for aspect ratio equality
		float BordX = 0;
		float ScreenAspect = Screen.width / Screen.height;
		bool check169 = ScreenAspect == 16.0f / 9.0f;
		bool check1610 = ScreenAspect == 16.0f/ 10.0f;
		bool check219 = ScreenAspect == 21.0f / 9.0f;
		bool check43 = ScreenAspect == 4.0f / 3.0f;
		bool check54 = ScreenAspect == 5.0f / 4.0f;

		// Checks all Boolean variables to find current display aspect ratio and assigns value to BordX

		if (check169) {
			BordX = 3.75f;
		} else if (check1610) {
			BordX = 3.4f;
		} else if (check219) {
			BordX = 4.9f;
		} else if (check43) {
			BordX = 2.85f;
		} else if (check54) {
			BordX = 2.65f;
		}

		// Declares Vector3 for border transform coordinates and sets transform coordinates

		Vector3 borderVect = new Vector3(BordX, 0.0f, 0.0f);
		transform.Translate(borderVect);

	}

}

It’s basically meant to check which aspect ratio the display is using (I’m forcing the Unity game view to use one of them) and position 2 game borders accordingly, but it just doesn’t. Nothing happens, no matter what aspect ratio I’m using. I’ve tried both “transform.position = borderVect” and the above to no avail. I’m only a beginner with C# so I have no idea what I’m doing wrong, can someone please help me?

As it turns out ScreenAspect was getting an integer value because Screen.width and Screen.height are both integers, so I had to set separate float variables for both and then divide those variables instead, and also use transform.position.