Dolly Track Zoom-out On Trigger Without Coding

Hello Everyone,

I am working on 2.5D game and DollyTrack really suits the game very well with Auto Doll enabled.

What I need is to make the camera zooms out when the player go through a trigger box.
In order to achieve this I have tried to move the way points back in Z axis (The camera was trying to be always the closest to the player).

I thought then the best solution as far as I know would be having 2 VCAM each with it’s own DollyTrack and switch between them when my player go through a trigger box.

Is that possible?

I just need to say one more thing, I am a terrible coder… I am just an artist :slight_smile:

Two vcams on different tracks that you switch between is an excellent solution.
Yes, you can accomplish this without code.
Set up a collider to use as a trigger. Attach the CinemachineTriggerAction script to it, and set it up to activate the second vcam when the player enters the trigger, and deactivate it when the player leaves.