Dolphins

Animation Test:

http://www.birdshow.net/unity/Dolphin.html

Press “m” to toggle music
Press “f” for flip
Press “b” for Bow
Press “p” toggle swim
Press “t” toggle Tail Walk
Press “k” for Orca
Press “h” toggle hover
Right Click “Full Screen” “esc” restore screen

-SB-

Nice :smile:
Perhaps, if you quickly press several buttons, you can create a whole
bunch of fishes? Also nice for a DJ event (pressing stuff on the beat :-))

Very nice work! :smile:

nice stuff,

What is taking up most space here ? Music or models ?
I go for the music :slight_smile:

Awesome. :slight_smile: If you untoggle hover it turns the music back on though.

? :?

Not sure if it’s related, but I received a black screen with no way out while reviewing this content.

I was going through the various options (cool idea!) and then blammo!: a black screen, and I could still hear the music (but the keys didn’t seem to work).

I had to hard reset.

Again, not sure if this was the content or if somehow my system is failing, but there you have it.

Joe, did you go to Fullscreen and return ?

I sometimes have that problem with fullscreen

Actually I did not and just played in the window, but I’ve had that problem with other projects. It’s scary that others are too, and I still haven’t figured out what’s causing it! :frowning:

I’m not sure what would cause that.

-SB-

To help narrow it down, are you using any non-standard shaders in Dolphins?

Also, more on topic; what are you planning to do with this Dolphin scene? I like it very much.

Nothing different about the shaders. The hover part "h’ key toggles to application reset. That’s why the music starts again.

This project was a camera switching test, there are 5 cameras.

Maybe the problem?

Not sure what I’m going to do with it, right now I’m just playing, Just testing different things.

-SB-

Thanks for the cool experiments! I hope to see more!