Is there a way to disable reload only on specific assemblies and not the other way around? For us it would be simpler to decide which assembly to not reload than go through all the assemblies and check if they must be reloaded or not.
In .NET Framework, which the editor uses, it is currently not possible to reload individual assemblies.
I’ve provided more background info on the technical details about this in this thread:
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Something that is relatively OT: Unity always had a code hot reload and it never worked for me, is there a relationship with this new feature?