Don't care about Android. Why the IL2CPP Warnings? (Unity 2018.1.0f2)

Every time I edit a script or hit the play button I get a warning from Unity saying that the NDK version is incompatible with IL2CPP. I don’t care - I’m not building an Android game. How do I get it to stop bugging me?

I have the NDK on my machine for other reasons and cannot downgrade it.

I have tried blanking out all of the Android fields in Edit->Preferences->External Tools. The SDK directory keeps coming back on it’s own though. This warning never happened before Unity 2018.

Can you provide the specific warning message here?

Error message is as follows:

Invalid NDK version

NDK 12.1.2977051 is incompatible with IL2CPP. IL2CPP requires r13b (64-bit) (13.1.3345770).

It does seem wrong that the Android NDK is checked when this is not an Android build. In the Build Settings, what platform is the active one?

The Unity symbol is by PC, Mac & Linux Standalone. I have it set to Windows x86_x64.

I did choose several platforms when I first created the Unity project in the wizard. (A prior version of Unity.) At the time I was thinking that maybe I’d want to have the game on a phone one day. However, for now I would love to ditch Android everything to get rid of this nagging message.

Can you submit a bug report with the project that causes this issue? It certainly sounds like a bug.

I have the same issue Unity 2018.1.2f1 Personal.

NDK 12.1.2977051 is incompatible with IL2CPP.
IL2CPP requires r13b(64-bit)(13.1.3345770).

The project build settings is set to PC, Mac, Linux Standalone

there is no NDK path set in the Android SDK setup window in preferences

Just updated to 2018 from 2017

this error appears each time I open a project or hit play in the editor. I hit ok and it continues then is back

Can you submit a bug report?

Here is an explanation how Unity Technologies wants us to report bugs:

ok, thank you, I will try following the guide, where do I actually submit the report