i have a game manager in my scene and im using
`void Awake () {
DontDestroyOnLoad(transform.gameObject);
}`
in a script thats attached to the game manager nothing else is in this script. my manager has a script on it with nothing but static variables. when i change scenes i get the following in my hierarchy 
if i pause the scene i can see my character spawned in the right location all stats set to what they where changed int he last scene so im at a complete loss as to why this is happening my frames drop to lik 8fps and the profiler says
any help on this would be great cause im at a loss …
