Hi Guys!
I just started developing for iPhone and wanted to test my app on my device.
So, I’m no programmer, so perhaps you can help me.
My problem is, that I get my app on my devices (iPhone4 and iPad2, both updatet to IOS 5.0), but immediately after the Unity Splash Screen, the App crashes.
In the console of xCode the last entry is:" → registered mono modules 0xa4e07c → applicationDidFinishLaunching()"
I don’t have any warnings or errors, so I simply don’t know why I can’t play my game on the device.
I’m already sitting for days to solve this problem reading tons of threads, but still found no solution for my problem.
I also tried bringing another game on my device, from which I know, there can’t be a problem in the code of the game itself. So it has something to do with the Unity - xCode Pipeline.
Perhaps it’s just a simple thing, so I hope you guys can help me.
Thanks a lot