Don't know what errors mean

Hey all,

I’m working on a multiplayer mobile Pong game on Unity to explore Unity’s multiplayer’s functionality, and when I connect a phone to a version of my game ran with Unity Editor, there are 2 errors thrown that I don’t know the meaning of:

View ID SceneID: 1 Level Prefix: 0 not found during lookup. Strange behaviour may occur
Received state update for view id’ SceneID: 1 Level Prefix: 0’ but the NetworkView doesn’t exist

Can anyone illuminate me on what these 2 lines mean?

The networkView doesn’t exist on both of the players game, the networkView is trying to send information to update itself on the other players screen, but since it tries to send information to something that doesn’t exist, it just returns null. Does that help??

Yup, it does.

Can anyone provide insight into why this happens though? I have created a GameObject with Network.Instantiate() using a Prefab, and the prefab has a NetworkView component. Why is it that I am getting this problem though?

Also, is there any way to identify the GameObject that is throwing the Network ID error? I mean, throwing out the Network ID itself isn’t really useful.