Hi friends,
I’ve been self learning by building a Gear VR experience. This is my first unity project as well. Things have reached a roadblock and I think it’s because I don’t know the right terms or words to use in order to hunt for solutions.
I want the player to be able to have a No Mans Sky sort of scan pulse when they touch the d-pad. A thin white line pulses out from the player, crawling over geometry as is heads off to the distance. not even sure if that’s possible.
I’ve also been making some black and white motion graphics. the dream feature would be able to project them onto the levels walls. Something akin to the Man in the High Castle title sequence.
Am I pushing past what can be possible for the gear vr?
Any pointers in the right direction would be a HUGE help.
Thanks!