Don't know what I don't know (gear VR graphic thingies)

Hi friends,

I’ve been self learning by building a Gear VR experience. This is my first unity project as well. Things have reached a roadblock and I think it’s because I don’t know the right terms or words to use in order to hunt for solutions.

I want the player to be able to have a No Mans Sky sort of scan pulse when they touch the d-pad. A thin white line pulses out from the player, crawling over geometry as is heads off to the distance. not even sure if that’s possible.

I’ve also been making some black and white motion graphics. the dream feature would be able to project them onto the levels walls. Something akin to the Man in the High Castle title sequence.

Am I pushing past what can be possible for the gear vr?

Any pointers in the right direction would be a HUGE help.

Thanks!

It is possible, but most of the traditional ways of doing the effect require a depth texture or rendering every mesh twice (and the way Unity generates its depth texture in forward rendering path is by rendering everything twice anyway). This is quite expensive for GearVR. An alternative is using a custom shader on everything that can do the effect you want as a global keyword. That’s faster but more involved to implement.

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