don't know where I'm going with this!

Hi there

I have been meesing around with this for the last week in my off-time, but I need some input and cool ideas:sunglasses: use A,S,W,D for controls.

http://www.digisoft.co.za/WebPlayer.html

Thanks

First I would tweak like everything :smile:… Make the character run faster, make the jump lower, make the jetpack usable just when the character is airborne(after a jump) and make the jetpack finite - some fuel or stuff :). And I was able to go trough walls and sometimes I glitched into a wall.

I hope it helps ;),

– David

Cool, thanks for the feedback. i especially like the idea of only making the jetpack active after a jump into the air! yes, I know it needs a lot of tweeking, but I’m just thinking about the actual game storyline, how I can make it interresting. I would like to combine action with a very strategic gameplay.

Pro

I know it needs a lot of tweeking, but here are some very basic enemy bots.

http://www.digisoft.co.za/WebPlayer.html

more updates, pistons and timed flame blaster

http://www.digisoft.co.za/WebPlayer.html

please feel free to share some ideas for gameplay, thanks