Hey,
I’ve got this code:
var Skeleton: GameObject;
var play: boolean;
var SkeletonSound: AudioClip;
function Start () {
}
function Update () {
if(play){
Skeleton.animation.PlayQueued("attack");
}
if(play){
Skeleton.animation.Play("attack");
play = false;
Skeleton.animation.CrossFadeQueued("run");
}
}
if (play){
audio.PlayOneShot(SkeletonSound);
}
function OnGUI () {
if (GUI.Button(Rect(10,250,50,50),"attack")){
play=true;
}
}
But right here:
if (play){
audio.PlayOneShot(SkeletonSound);
}
It don’t play any sound when I hit the attack button.
How can this be completed? Thanks.