Hi there,
I’ve been looking for this shader element for a long time, but I can’t find it.
I want a shader that get rid of the pixels at a objects location.
With 2 cameras, I want to create a portal effect.
Camera 1 renders world 1 and if the camera tries to render a certain object it deletes those pixels. like the “no clear” setting for the camera.
Then Camera 2 will render world 2 underneath camera 1. Thus seeing world 2 through the portal.
When you go through, the portal goes away, so then world 2 is the prominent world.
I hope people can guide me to the right way.
Note:
I am no shader expert. I know very very very little of shaders.