Hello,
I had around 200 meshColliders in my scene, and then I changed them to boxColliders. However, I didn’t see any performance boost from proflier. In both case, all physics processing time is around 0.1ms.
Am I looking for the wrong field in profiler? Does changing meshColliders to boxColliders affect other fields?
Colliders don’t do anything. It’s the interaction between colliders i.e. contact processing and solving that takes time. You’ll only get noticable differences as you scale up those interactions. I’m not a 3D physics dev but I would suspect interactions between a meshes compared to the same between boxes would be considerably different at scale.