Hi, I use Unity for years and from the first day to now I groaned for a mesh tool.
Lots of times the 3d models we bought are simple one part models but we need to split them into simple pieces.
Why don’t you add a blender-like simple mesh tool to Unity and let us simple mesh operations (I didn’t also like the tools in assetstore).
Are you aware of ProBuilder in the Unity packages? It’s no Blender but it’s pretty powerful.
I am talking about a tool that can work on 3th party meshes which are bought out of Unity, not the one which can “build meshes”