Hello guys,
I have come across a problem and it has been bothering me for the past day or two.
In my game I set up the player’s spell to be ready for the fight scene, so after its done I use DontDestroyOnLoad to keep it to the next scene where the other players are gonna be connecting.
After its loaded and the match starts I enable these objects in the fight scene but the players can not see each other.
I understand that this is because it is not PhotonNetwork.Instantiate but if I want to instantiate with Photon to make it visible for other players (I had it like that and players could see each other) I have to use a prefab inside the Resources folder, but that prefab doesnt have the spells that the players selected in the previous scene.
So I’m looking maybe if there is a way to use Photon Instantiate and create a object from a object in script (the player object that is passed is saved in a gameController that is passed as well )
I would really appreciate any help here, thanks!