Hi,
I called a DontDestroyOnLoad() on an assetbundle and load a new scene. How can I access the bundle ?
Hi,
I called a DontDestroyOnLoad() on an assetbundle and load a new scene. How can I access the bundle ?
If you called DontDestroyOnLoad() on your assetBundle object, your object should not be destroyed on loading new level, so you can access it by GameObject.Find() function.