Hi there,
A gameobject plays a Soundfile in all scenes through this Code :
`function Awake()
{
// LOAD
DontDestroyOnLoad(this.gameObject);
}
`
But i want to hide this sound in a special scene.
May you can help.
Hi there,
A gameobject plays a Soundfile in all scenes through this Code :
`function Awake()
{
// LOAD
DontDestroyOnLoad(this.gameObject);
}
`
But i want to hide this sound in a special scene.
May you can help.
There shouldn’t be a sound file playing based off of just that line of code in every scene with Awake called. You would actually have to call playing a sound file inside your Awake method.
Most likely your Audio Sources are set to play on Awake, which is a variable set in the inspector.
oh yes… thanks
oh em yes…
thanks for help.