You could use OnLevelWasLoaded(int level) to determine when the level is loaded and then just use a boolean to check which level is loaded.
Example:
C#:
//By default Scene 1 is loaded
bool isScene1Loaded = true;
void Update()
{
if(isScene1Loaded)
{
//Scene1 Code
}
else
{
//Scene2 Code
}
}
//Called when a level is loaded
void OnLevelWasLoaded(int level)
{
//if the level that was loaded is scene 2,
//the given parameter is Zero-Based so,
//0 equals scene1, 1 equals scene 2, ect.
if(level == 1)
{
//Set isScene1Loaded to false
//Since Scene1 is not loaded anymore
isScene1Loaded = false;
}
}