Hi guys,
I created a canvas that changes from white to black then to white again between changing scenes and it is working fine at first. Then I created a prefab to call my player and the UI canvas that I created as shown below as I move to a new scene. I also have use DontDestroyOnLoad in my player and Ui canvas scripts. Instead of using my UI canvas and Player, I replaced them with EssentialsLoader prefab and have made sure that I assigned my player and UI canvas to the EssentialsLoader prefab. When I try in play mode, only my player shows up under the DontDestroyOnLoad in the hierarchy tab and the UI canvas does not show. How do i fix this?
public class EssentialsLoader : MonoBehaviour
{
public GameObject UIScreen;
public GameObject player;
// Start is called before the first frame update
void Start()
{
if (UIFade.instance == null)
{
UIFade.instance = Instantiate(UIScreen).GetComponent<UIFade>();
}
if (PlayerController.instance == null)
{
PlayerController.instance = Instantiate(player).GetComponent<PlayerController>();
}
}
// Update is called once per frame
void Update()
{
}
}