I am using DontGoThroughThings, because my marble falled under the map.
It is working fine untill the player respawns. Then then marble goes crazed, and spawns under the map a little, but just enought to fall to the ocean. This triggers another respawn, and it goes like this forever. I have tried to deactivate the script before the respawn, and reactivate it after the player is spawned, but I still have the problem.