DontGoThroughThings Help!!

I’m making a game with fast moving object and the colliders are not responding fast enough, so i’m trying to use the DontGoThroughThings script form unify community but when it hits it move back and forward supper fast. I tried to turn up the skin with and that did not help. I do not know what is wrong and if there is a better way to do it.

One thing you can do is make the collider on your object bigger then the object itself. So if you have a bullet thats length 1, make the length of the collider like 6, that can help in some situations. Depending on on the object (such as a bullet) its often better to just use a raycast and fake it. You just raycast to check for a hit then programmatically add damage or an explosion or whatever. Generally if its too fast to really see you would use this approach. Hope that helps!

I had the same issue and found out that the bounciness of the physic material was the cause of this issue.