Hi!!
Im trying to achive the following effect on my sprites:
https://twitter.com/smashynick/status/1011319744031440896
I’ve been working the last days on trying to achieve the same result but in shadergraph and I got he following result:
The issue that Im having is that the vertex displacement is happening continuosly and what I want is a more “fash” effect like you can see on the tweet.
I asume that I should play with times but all the thinks that I have tested didn’t work.
Any help?
Update1:
So I achieved a little improvement adding the node floor between the Vector2 node that comes from time and the Tiling and offset node, with this now a sprite with a mesh bigger than a polygon gets the doodle effect but a simple sprite made of a polygon doesnt move at all. Any recomendations about how to solve this?
Update2:
Seems that the last issue maybe is related to some sort ob bug, changing the gradient noise node to a simple noise node it gets solved.
Regards.