Doodling in Unity...

I have been cleaning up my project directories, organizing and such. I thought I would share some the more random crap I have floating around. If I am stuck on something, or just feel the need to play or experiment with a random idea, I fire up a new project and hammer away at it. About 10-20% actually become games, but many are just exploration. I started last night doing recordings of some of the more visually entertaining ones.

I have started posting them here:

Most don’t have much of explanation or real point (some were for testing processes/methods/ideas).

Do other folks do this? Doodle in Unity? If so, feel free to share some of your doodles, with or without explanation/reason.

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Got the idea of mixing evolutionary algorithms with the grass fire algorithm (normally used in image processing) to generate dungeons.

Got the idea because i like how ‘noisy’ environments you can get with EA’s. however as i need to make sure that everything is connected and not all crazy then i use the grass fire algorithm to clean up the dungeon and connecting the parts. You could go towards just as clean dungeons only using EA’s but that could take forever, so this is a shortcut method which is really fast and could be used on mobile platforms generating levels in no time. I could even use my information grid as the pathfinding grid after generating the level without extra cost really.

The art is mine, so well its programmer art used for testing it hehe :smile: (2D dungeons for test purpose, but its based on a generated mesh)

Never really did anything with the idea. This was pure doodling based on an approach i came up with.

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Oh yeah I’ve done some doodling in Unity… Usually when I have no project going on, or I’m just simply bored. Most are very ugly and stupid… here’s two of them I had on my youtube account for awhile.

Don’t question the Ceiling Fan Simulator…

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One of the advantages of being a hobbyist is 90% of my stuff is doodles. As soon as a concept gets boring I move on, there is no obligation to actually ship anything.

From memory I have the following gathering dust.

  • A web shooting spider
  • A chemical factory simulator
  • A plant that grows and reproduces itself in accordance with rudimentary biology
  • An animation of my three year old shooting fireballs at aforementioned spider
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Hey zombie, I really like your stuff. Be pretty cool if you would finish your own game - if the boss allows that sort of thing of course!

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Seems like a good idea. Here is my playlist.

Nice! It is fun thing to do, to just play with things without the pressure overhead of taking it all the way. I have built little things that have served no particular purpose themselves, but I learned something in the process that was valuable later.

I added a couple of more videos a little while ago:

https://www.youtube.com/watch?v=9BsLU1jhfHs

and an updated version as I transtion the project over to U5:

https://www.youtube.com/watch?v=Y270nfDgdRg

They are from my sort of ongoing background project to rebuild X-Wing vs TIE Fighter as a LEGO mini ship game. It has transformed a few times, and even twice being on the verge of being built by our studio, but more than likely will never really be more than personal project. It has a full brick system and editor to create ships and battle. It the project I default to whenever I am bored or find some free time.

Thanks! I usually try to complete 3 games a year (only two in 2014, getting sidetracked mastering the new uGUI.). and around a half dozen prototypes. By, yea, much like Johnny Depp, I am owned by the mouse. My contract doesn’t allow me to compete, and our products are broad, that there is little wiggle room. But that works fine for me, the building is fun part for me, and more often than not these days my personal projects are essentially pitches for our studio anyway. One day we’ll build one my games. (ideally a muppet version of mortal kombat.)

the dreaded beaker “meep” attack…