Hello Smarties
I have seen applications/games built in Unity that allow the game player to paint on the terrain (ie. FriendsHangout).
Is the same possible of regular geometry?
I have a game concept in mind where the player actually paints the world objects themselves. I want to start with a wall, cube, or other primitive that the player can conjure and effectively doodle on.
I’m thinking that the object will have to have a two layer material, where the outer layer has an opacity map that begins completely transparent. When the player “doodles” on the object, they are altering the opacity map of the outer layer of the objects material by adding opaque areas.
Do you think this is possible? Or are there examples of this that have already been done?
Thanks for your help,
-Whystler