Hi there,
Is there a way to have a texture brightmaps like in doom or quake? the emission setting in unity makes the texture glow with light and that’s not the effect I need. I just want the texture parts to be fully visible in the dark, like in this image:
those red elements - they don’t glow, don’t emit light, they are just not effected by the shadows. This is the effect I need. Is there a tool in unity for this?