i have the door opening and closing but it rotates from middle, any suggestion how i would make a hinge through script?
You could just make an empty object that’s the hinge
so i guess it would be rotateAround = gameObject.Find (“/around”); // is this right (i want it to get the child only since there will be a lot of objects called around)
and then i would RotateAround(rotateAround);?