door help please

HELP - I want my player to get close when the door appears “press E” to open. and when you press “E” turn the animation of the door opening

Please in java

I want my player to get close when the door appears “press E” to open.

and when you press “E” turn the animation of the door opening

You could use a box collider with Is Trigger set: add the Box Collider component (but don’t replace the original door collider, if any), adjust its dimensions to cover the “close area” and attach a script like this to the door:

private var closed = true;
private var inTrigger = false;

function OnTriggerEnter(other: Collider){
  if (other.tag == "Player"){ // remember to tag the player as "Player"
    inTrigger = true;
  }
}

function OnTriggerExit(other: Collider){
  if (other.tag == "Player"){
    inTrigger = false;
  }
}

function Update(){
  // if inside the trigger and the door is closed and E pressed:
  if (inTrigger && closed && Input.GetKeyDown("e")){
    closed = false; // the door isn't closed anymore
    // play the open animation here
  }
}

The “open animation” may be a standard animation, in which case you should simply play it like this:

animation.Play("Open");

or you could do the animation by code, rotating or slipping the door to the open position.

Have you made an animation of the door opening?

I think the easiest way to do this would be.

-Make a door script with a public variable to store your player

-When you push E, ray cast out of the player’s “face” and see if it hits the door within a fairly close range.

-If it does, make sure its not already open then play the animation of the door. Like animation.play(“whatever you called the door opening animation with”)

-If you want it to close just do the reverse with another animation.

Itd probably be better form to have the player script control the E pushing and the subsequent call to open the door just to keep all the input in a similar place but this is probably simpler and quicker to get off the ground

Good luck!