I have this script attached to my door:
var InRange : boolean = false;
var PressA : boolean = false;
var ThePlayer : Transform;
var DoorClosed : boolean = true;
var DoorOpen : boolean = false;
function Start ()
{
}
function Update ()
{
var distance : float = Vector3.Distance (ThePlayer.transform.position, transform.position);
if (distance < 1.5f)
{
InRange = true;
PressA = true;
}
else
{
InRange = false;
PressA = false;
}
}
function OnGUI ()
{
if (InRange == true && PressA == true)
{
GUI.Box (new Rect (460, 495, 40, 25), "Open");
if(InRange == true && Input.GetButtonDown ("Fire1") && DoorClosed == true)
{
animation.Play ("OpenDoor");
DoorOpen = true;
DoorClosed = false;
}
else if (InRange == true && Input.GetButtonDown ("Fire1") && DoorOpen == true)
{
animation.Play ("CloseDoor");
DoorClosed = true;
DoorOpen = false;
}
}
}
I have applied the two animations to the door and I have placed the player is the variable “ThePlayer”, but when I go to open it the door jumps open without the animation and then plays the closing door animation.
What am I doing wrong?
P.S Im using JavaScript
Thanks mate it works again. What a stupid mistake on my behave :)
– AfricanMoneyNo worries, we all make them from time to time.
– MrSteve1