i made a script for my doors to animate when the player enters the collider, and after 5 seconds the animation play in reverse, however once its done playing in reverse it wont re-open here is my script.
var sound : AudioClip;
var Door : GameObject;
function OnTriggerEnter (other : Collider)
{
var contact : String = other.transform.name;
if (contact == “FirstPersonController”)
{
Door.animation.Play(“Take 0”);
// Play sound
if (sound)
AudioSource.PlayClipAtPoint(sound, transform.position);
yield WaitForSeconds(5.0); // wait for 5 seconds
// play animation in reverse
animation[“Take 0”].speed = -1.0;
}
}
1 Like
i think the problem is that the animation isnt stopping playing backwards, i put animation.stop underneath that last line but then it wont shut.
yield WaitForSeconds(5.0); // wait for 5 seconds
// play animation in reverse
animation[“Take 0”].speed = -1.0;
// Stop the walk animation
animation.Stop(“Take 0”);
}
}
and ive also tried
yield WaitForSeconds(5.0); // wait for 5 seconds
// play animation in reverse
animation[“Take 0”].speed = -1.0;
// Rewind the Door animation to the start
animation.Rewind(“Take0”);
}
}
u must to set up again ur speed to 1 , because it’ll still -1 if u don’t .
try this :
// before open ur door, just set datas to there initials value
animation[“open_the_door”].time = 0;;
animation[“open_the_door”].speed = 1;
animation.Play(“open_the_door”) ;
// close the door just by the way that u did