Hello Everyone,
Now Unity iOS supports two .NET API compatibility levels: (.NET 2.0) and (.NET 2.0)subset
Is that mean socket.sendasync() can not be used?
Hello Everyone,
Now Unity iOS supports two .NET API compatibility levels: (.NET 2.0) and (.NET 2.0)subset
Is that mean socket.sendasync() can not be used?
edit like i said in my comment i’ve actually missed the method on the MonoCompatibility page ^^
So it is available in Unity and you can use it in both 2.0 and 2.0 subset.
SendAsync came with .NET 3.5, so yes, this means you can not use it.
Unity has built in networking capabilities, use them if you can.