DotNetZip and Unity WebPlayer

Hi,

I’m trying to pull a zip file from a web server, unzip it into a memory stream and then process the data from there, but I am running into some issues with DotNetZip.
Essentially, everything works great when running in the editor, but when I run a web player build I get a “at <0x00000> unknown method” when attempting to call the DotNetZip functions.

The code is very simple:

DebugSystem.DebugError("Extracting Zipped Data File");
ZipFile zip = ZipFile.Read(fileInBytes);
ZipEntry entry = zip[0];
MemoryStream ms = new MemoryStream();
entry.Extract(ms);

DebugSystem.DebugError("FILENAME: " + entry.FileName);
DebugSystem.DebugError("SIZE: " + ms.Length);

ms.Position = 0;
return ms;

Any assistance would be greatly appreciated…

Thanks,
CJ

Same problem here. Editor is working fine, but the webplayer seems to fail.
Works great in Unity2.6.x in both editor and webplayer though…
It’s just Unity 3.x that’s giving me problems.
Any ideas?

Using this library:
http://dotnetzip.codeplex.com/