I’ve ported Mikko’s Recast Navigation to C#. I referenced various existing ports. It took a lot of time, but I finally completed the port. It works in Unity3D as well since it supports .Net Standard 2.1!
If you encounter any bugs while using it, please let me know at any time.
I hope it’s helpful to everyone!
Thanks so much for doing and releasing this!
We had been using Unitys navmesh system for years but had a couple of problems with it.
We’ve given your port a try and had it running within a few hours, without encountering any issues so far, and it has resolved the problems we had with Unitys system. Super good and very helpful!
I am building a game server, MMORPG (Lot of scenes and mobs, approx. 600 mobs per scene) and I think, I will have a problem in the limitation of Crowd Manager. Any suggestions? Thank you!