We need a link, can’t wait to try it )
Is it the UnityPhysicsExample added 5 hours ago here? The non-havok version mentioned at least maybe, downloading it now to try it out! ![]()
https://github.com/Unity-Technologies/EntityComponentSystemSamples
https://github.com/Unity-Technologies/EntityComponentSystemSamples/blob/master/UnityPhysicsExamples/Documentation/samples.md
And now we need a comparison between the standard physX we have been using, and this new experimental stuff, and later - the havok stuff. So… who gonna do it? ![]()
yes looks like non havok physics version it is in the package manager, as well as GOAP AI Planner (which is ecs based as well WOW!)
Difference between Unity Physics and Havoc Physics:
Source & full article: news
Possible release date:
Yes I tried that just now and it works (and physics examples project manifest already contains a reference to unity physics so its installed automatically when using that project). But it is 2.35am here so I only tried it for a minute and am now going to bed.
Unfortunately it seems to have a issue with dynamic object interaction ![]()
Oh shoot, is it a separate package? I’m currently making one but maybe I don’t have to.
Will either allow for larger worlds?
Does it only work in Unity 2019? Trying to install on 2018.3 and I get a
Assembly has reference to non-existent assembly 'Unity.Blobs'
error. Can’t find anything on “Blobs”
The latest version of Entities package only works for 2019.
There’s an official thread about this topic here: Unity Physics Discussion