We unfortunately can’t make any guarantees as to how different the Aspects-less version of the Character Controller will be yet. We still have to evaluate a few different options and figure out what is best.
At the same time, we’ll also be exploring how (or if) the Unification of Entities and GameObjects and consolidation of physics workflows should affect the character controller architecture. So there’s added potential for changes there. If we have to make changes either way, might as well try to do them all in one batch
Aspects and the current character controller implementation will be staying there for all of Unity 6’s lifetime though, so they’ll be staying for a while