Is there a way to constrain a the rotation axis of a physics body that has rotation applied with physicsVelocity.SetAngularVelocityWorldSpace(mass, rotation, force);
I have tried using the constraints on the Rigidbody and setting the Inertia Tensor on the rotation I wish to constrain to infinity like suggested in some other threads
Not sure what else to try as searches mostly turn up stuff for non-ECS methods.
Thanks
