DOTS for async scene loading

Hello! I have a doubt. I had given up using World Streamer 2 in my game (Unity 2021 LTS) because unity loads the scenes at runtime directly into the mainthred, and this was causing freezes in my game. However, I was studying DOTS, and I imagined that if I used dots to load scenes, this could be resolved. Does anyone know anything about it? Is it possible to use dots just to load scenes asynchronously and keep the rest of the project in the standard architecture?