# DOTS Hybrid Renderer not rendering

**URL:** https://discussions.unity.com/t/dots-hybrid-renderer-not-rendering/252043
**Category:** Questions & Answers
**Created:** [May 11, 2022, 2:19pm UTC](https://discussions.unity.com/t/dots-hybrid-renderer-not-rendering/252043 "2022-05-11T14:19:59Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Alturis2](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/alturis2/32/1020646_2.png) [@Alturis2](https://discussions.unity.com/u/Alturis2)
#### Post date: [May 11, 2022, 2:19pm UTC](https://discussions.unity.com/t/dots-hybrid-renderer-not-rendering/252043/1 "2022-05-11T14:19:59Z")

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I have been experimenting with the DOTS/ECS System with these packages installed in my project:

- Entities package 0.50.1-preview.2
- Hybrid Renderer 0.50.0-preview.44
- Universal RP 10.9.0

I am using a hybrid conversion workflow where I use a `GameObject` prefab that has a `MeshFilter` and a `MeshRenderer` and I can see that the entities it creates with the `ConvertToEntity` component do have what appears to be a valid `RenderMesh` data component with the right mesh and material. But nothing renders in the Game view.

I have even tried placing a vanilla 3D sphere `GameObject` in the scene with default material, adding the `ConvertToEntity` component, and even that does not render anything.

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<div class="post-metadata">

### Author: ![Alturis2](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/alturis2/32/1020646_2.png) [@Alturis2](https://discussions.unity.com/u/Alturis2)
#### Post date: [May 12, 2022, 3:11pm UTC](https://discussions.unity.com/t/dots-hybrid-renderer-not-rendering/252043/2 "2022-05-12T15:11:05Z")

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After starting a fresh 3D UDP example project I was able to get around this. This may have had something to do with the fact that I was adding entities, hybrid renderer, and UDP to a 2D project.
