I am new to Unity.
Soon after several 3D tutorials, blog posts, Unites and documentation pages, I felt I have acknowledged the Unity core concepts and decided to go directly full DOTS and grow with it. DOTS is still young and growing day by day, so, today there is no such approach to Unity as “full DOTS”, I am aware of this.
I see that the Hybrid Renderer V2 should be compatible with every pipeline soon in 2020 and the feature list is growing rapidly, the audio system is following and everything else moves in DOTS direction.
I wonder which path should I take to start diving gradually deeper in DOTS and be sure I don’t miss anything and don’t spend time learning things that will, maybe, become obsolete in a couple of months. I would like to give priority to things that are more stable, like ECS, Jobs and Burst, and be more cautious with “patches” more prone to melt down in relatively near future (is Hybrid Renderer one of those?), given the expected learning curve.
I found blog posts and instructions about converting existing projects to DOTS, but I am starting from zero and I don’t see a clear path to follow, any suggestion would be highly appreciated.