DOTs physics API to be changed?

I’ve been trying to play around with some of the DOTS physics examples, but I’m finding they are quite complicated/bloated.
The code for authoring the component for changing the color of a cube (TriggerVolumeAuthoring) contains 390 lines of code not including the system for actually changing the color.
If I were to dive into attempting to make some games with the physics system today, would I expect the api to be mostly deprecated by next year?

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Many refactoring happened around events in general but it’s not release yet. From the next release things should look much better.

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